Cocos Creator Background Events: EVENT_HIDE, EVENT_SHOW and Cleanup In Cocos Creator Subscribe to Cocos Creator Game.EVENT_HIDE and EVENT_SHOW for background and foreground transitions, then remove both callbacks with game.off during cleanup. Register and Remove App Lifecycle Listeners12345678910111213141516import { game, Game } from 'cc';export class AppLifecycle { static onLoad() { game.on(Game.EVENT_HIDE, this.onHide, this); game.on(Game.EVENT_SHOW, this.onShow, this); } static onHide() { console.log('Application entered the background'); } static onShow() { console.log('Application returned to the foreground'); } static onDestroy() { game.off(Game.EVENT_HIDE, this.onHide, this); game.off(Game.EVENT_SHOW, this.onShow, this); }} Call onLoad during startup and onDestroy when the listener owner is released. Donate WeChat Pay Alipay Post author: Nanfeng Post link: https://lengmo714.top/en/d24f8349.html Copyright Notice: All articles in this blog are licensed under BY-NC-SA unless stating additionally.