Nanfeng

Notes on software development, code, and curious ideas

Cocos Creator WebSocket: Connect, Send and Parse JSON or Binary Data

Connect and Handle WebSocket Events

Pay attention to the data format expected by the server and deserialize incoming payloads according to their type.

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const ws = new WebSocket('wss://example.com/socket');
ws.binaryType = 'arraybuffer';

ws.onopen = () => {
console.log('Connected');
ws.send(JSON.stringify({ Version: { Version: 'v0.0.1' } }));
};

ws.onmessage = async event => {
if (typeof event.data === 'string') {
console.log('Received string data:', event.data);
const value = JSON.parse(event.data);
console.log(value);
return;
}

let arrayBuffer: ArrayBuffer;

if (event.data instanceof ArrayBuffer) {
arrayBuffer = event.data;
} else if (event.data instanceof Blob) {
arrayBuffer = await event.data.arrayBuffer();
} else {
console.log('Received an unknown data type:', event.data);
return;
}

const bytes = new Uint8Array(arrayBuffer);
const jsonString = new TextDecoder().decode(bytes);
const value = JSON.parse(jsonString);
console.log(value);
};

ws.onerror = error => {
console.error('WebSocket error:', error);
};

ws.onclose = event => {
console.log(`WebSocket closed: ${event.code} ${event.reason}`);
};

In production, validate parsed messages, catch malformed JSON, use wss://, authenticate the connection, and implement an appropriate reconnect strategy.

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