情人节程序员专属:用代码表白的创意实现 | 南锋

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情人节程序员专属:用代码表白的创意实现

马上就情人节了,这里写一个情人节表白代码,快给你的女神准备我们程序员的浪漫吧。

js代码

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var charIndex = -1;
var stringLength = 0;
var inputText;

function writeContent(init) {
if (init) {
inputText = document.getElementById('contentToWrite').innerHTML;
}
if (charIndex == -1) {
charIndex = 0;
stringLength = inputText.length;
}
var initString = document.getElementById('myContent').innerHTML;
initString = initString.replace(/<SPAN.*$/gi, "");
var theChar = inputText.charAt(charIndex);
var nextFourChars = inputText.substr(charIndex, 4);
if (nextFourChars == '<BR>' || nextFourChars == '<br>') {
theChar = '<BR>';
charIndex += 3;
}
initString = initString + theChar + "<SPAN id='blink'>_</SPAN>";
document.getElementById('myContent').innerHTML = initString;
charIndex = charIndex / 1 + 1;
if (charIndex % 2 == 1) {
document.getElementById('blink').style.display = 'none';
} else {
document.getElementById('blink').style.display = 'inline';
}
if (charIndex <= stringLength) {
setTimeout('writeContent(false)', 300);
} else {
blinkSpan();
}
}

var currentStyle = 'inline';

function blinkSpan() {
if (currentStyle == 'inline') {
currentStyle = 'none';
} else {
currentStyle = 'inline';
}
document.getElementById('blink').style.display = currentStyle;
setTimeout('blinkSpan()', 300);
}

html

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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>情人节快乐</title>

<style>
html, body {

width: 500px;
height:300px;
left:50px;
top:30px;
margin: 100px 289px;

background: #f6d8e2;
}
pp1{
position: absolute;
top: 20px;
left: 20px;
}
canvas {
position: absolute;
width: 1000px;
height: 500px;
left:135px;
top:50px;
}</style>
<link href="css/default.css" type="text/css" rel="stylesheet">
<script type="text/javascript" src="d.js"></script>

<script language="javascript" type="text/javascript">

// 18秒以后再跳转
setTimeout("javascript:location.href='./index.html'", 15000);
</script>

</head>

<div id="myContent"></div>
<div id="contentToWrite" class="comments" style="display:none;">燕子,没有你我怎么活</div>
<script type="text/javascript"> writeContent(true); </script>
</body>
<body>

<canvas id="pinkboard"></canvas>

<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};

/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();

/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();

/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;

function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;

// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}

// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}


};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();

/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;

// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
180 * Math.pow(Math.sin(t), 3),
160 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}

// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#fa759f';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();

// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);

// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;

// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}

// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}

// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;

// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 50);
})(document.getElementById('pinkboard'));</script>

</body>

</html>

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